![]() ![]() This lets you snowball out of control very quickly. You can get 95% claim cost reduction with this build with no RNG, or up to 100% (free claims) if you get the agenda or Khan. Second tree should be diplomacy to form a militarist federation ASAP. If you can't find one that close, go hard on science instead, and attack when you get destroyers or cruisers. If you find one, spec for early alloys to do a corvette rush as soon as you've filled out Supremacy. Can pass on science worlds.Ī good aggression build that works on GA (not scaled) is to do fanatic militarists with Nationalist Zeal + prosperous unification, open with Supremacy, then look around for empires within 5-10 jumps from your home system. Heritage site - only if you have several perks unlocked. Robot assembly - 2.3 growth is always good, unless you actually want to rush someone, then it could be better to focus on allloy not future robots. Specialization building - like energy nexus or factory, planet specialization is key However positive ammenity is enought.Īlloy/Factory - the benefit of full specialization is higher. Holotheater - you probably want to save a spot to it. If you get too many vassals too soon Feudal Society is always an option. You can sign migration threaties to offset yoru clone army.īefore 1st war swap Architecture for Distingush Admirality. Once it is done find willing or not subject and invade. Gameplay: Reach around 90 pops using your superior origin. Tradition: Start with Prosperity into Supremacy Meritocracy and Functional Architecture (this one you can switch for Admirality, Master Crafters) Authoritarian Strong Militaristic But you can take strong and Enduring for the memes. Traits: Inteligent, Engineer, Traditional are important and powerful. Origin: Clone Army go with full ascension ![]()
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